Nature Scene techniques (need help)


#1

Hi ,

I have a contract to achieve of a vacation house in the middle of a forest. This is not my first nature scene done in 3dsmax but i still havent found the secret of rendering those type of scenes. It wont be a video , just render frames and my client wants realistic renders… Here are my questions:

Lighting:

I experimented lighting solutions with E-light already , pretty quick , looks good…but i can’t put my shadows to ray traced cause my render will last forever… I downloaded a script called Xshadows to remain to this render time problem but the shadows just won’t work , it just does the same as shadow map , displaying all my plane’s leafs.

I know GI with final gather is really cool…for architechtural project mainly , but it good for nature too?

Grass & leaves:

I found many solutions making grass , hair n fur , planes , even 3 sided cylinder but it cost hell alot of memory… witch one is the best regarding quality / render time?

same thing for tree leaves , should i use single leaves? branches? or hair fur?

Ambiant occlusion:

Doing it for my structure is really cool…but what about my leaves? if they’re all planes itll do a really bad result…
and compositing it may look wierd , having AO on everything and my nature’s all bright…

Scanline or mental ray?

Alright so thats pretty mutch it , im using Max 8 and got a radeon 9800 pro with 2.8 ghz intel pentium , 1 gig ram

i don’t mind how long the render last , as long as it happens within the same hour , i just want good results that works!


#2

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