I enjoyed working on this personal project, I learned a lot and discovered the countless things I can still improve for this project. I will take what I learned to the next one
More personal stuff, I’d like to work on stone texture, natural scenes and zbrush sculpting. Tried new things, I succeeded in some baking some details but I would like to push more.
Took the chance to work on optimization of a simple asset (the same bench). Cut the tri number from 3180 to 1356
More Zbrush and baking fun
Trying to get over my dislike of substance designer (Texture based on tutorial by Sharpstance) scene is just a mock up for testing materials, will arrange in a nicer way later.
More fun with textures This time with landscape painting in UE4 , will go back and fix rocks and color harmony
Tutorial again based on Sharpstance
No tutorial reference. I tried to remember all nodes that I used earlier and create my own plaster texture.