N-cloth to emit n-particles.


#1

I was just wondering to find the possibilities to emit the n-particles from the particles of n-cloth.I dont know if it is possible or not or if how to utilize the PP attributes of those n-cloth particles.

Well,the effect i wanted to achieve is simple, I am using a plane having a little bit of polygons some are just made to achieve a realism in a tear effect.I am not using tear-able constraints.

Just detach of geometry and it solves my purpose.Now i want the point from where then-cloth is getting tear-off only those vertices should emit particles to have some secondary effect.

Is there any other way-out to achieve this or any good Technique to obtain the results.

Duncan can u Help me Pls… :wavey:


#2

If you want emission from the torn edge, I think you may find it funny that the same method I told you about (here http://forums.cgsociety.org/showthread.php?t=1121494) will give you results - :wink:

Just set it to use Borders instead of Self Intersections.

You can change your emitter to Omni and it will emit only from vertices of an object.


#3

Thanks Bro ,for yours help