My water looks too 'thick'


#1

hey all,

as per the attachment the water I have looks too thick (for lack of a more meaningful description). I want to add a little bit of fall off to it to just take away the solid looking surface, but still keeping the colour of the water.
As soon as I kick open sub-surface scattering in Vue it all goes to hell. The water is either crystal clear, blindingly white, silver looking and just crap. I thought it would be all around the depth setting but I cannot come up with the fine setting I need to give it that little edge I am after. I am doing this through the water material, is that the correct place or is there a better way to control this look?

Many thanks.

S.


#2

You can try loading in one of the metawaters to a ground plane, it’ll look better. The water object takes longer to render. Unless you need the displaced water surface, use an infinite plane.

Under transparency adjust the depth and the reflection at angle settings. It should help with the look.
SSS is never a good idea with water, mainly because it isn’t needed.

If you use the metawater, make sure you adjust the bottom material layer first, as the top layer is the foam. The foam can be removed or edited if needed.


#3

I am tipping Metawater is a 7.5 feature? I am on 7.4 (or I am just blind!!!)


#4

the water object has a “metawater” on it. But you can load the water materials from:

Liquids > Metawaters

7.0 +


#5

ok we will go the I am blind option the :confused:

Thanks, I will have a look in a few hours when I am at that PC again.

Cheers.


#6

All good, thanks for the info. The water is far better than it was in the original image. Now to refine it.

Cheers.

S.


#7

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