hi all 
i used this reference
& this is my Blocking
& this is my Polishing
i feel that there is something wrong
neeeeed [b]Critique
& thank you for your time
[/b]
hi all 
i used this reference
& this is my Blocking
& this is my Polishing
i feel that there is something wrong
neeeeed [b]Critique
& thank you for your time
[/b]
i like it :), take a reference like that its not easy!
but a human had other things that give (impression) of more movement, even though the same move. :eek:
so if you exagerate a little more, maybe you take a similar result, but more live.
i think that the C.O.G. is a bit fixed, on Y axis.
the head too, i think that a liiiiittlllee more movement, will give more life
maybe personal, but I hope I have helped you
best regards,
sorry for my english anything,
Diego 
Is it me or does his left shoulder look a little “snappy” when compared to his right? It’s got a slight pop which is drawing the eye.
diegosouza
thank you for your help
i just cant understand (C.O.G.)
sorry bad English here 
SantoAnderson & JGoogt
i really dont know
the tow shoulders have the same key frame and arc may be its the angle

Few things I’d suggest :
*Maybe toes kick up a bit high.
*Chest from side view feels a bit static, try a little more backwards and forwards motion.
*Weight shift from front view needs a slight re-time, body moving over too soon, before
foot has contacted. Foot should contact then most of the weight is transferred.
Hope you find these comments helpful,
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