My Walk cycle


#1

hi all :slight_smile:

i used this reference

http://vimeo.com/21103340

& this is my Blocking

http://vimeo.com/21605101

& this is my Polishing

http://vimeo.com/21708579

i feel that there is something wrong

neeeeed [b]Critique

& thank you for your time
[/b]


#2

i like it :), take a reference like that its not easy!
but a human had other things that give (impression) of more movement, even though the same move. :eek:
so if you exagerate a little more, maybe you take a similar result, but more live.
i think that the C.O.G. is a bit fixed, on Y axis.
the head too, i think that a liiiiittlllee more movement, will give more life
maybe personal, but I hope I have helped you

best regards,
sorry for my english anything,
Diego :cool:


#3

Is it me or does his left shoulder look a little “snappy” when compared to his right? It’s got a slight pop which is drawing the eye.


#4

I noticed the “snap” too.


#5

diegosouza

thank you for your help

i just cant understand (C.O.G.) :cool: sorry bad English here :blush:

SantoAnderson & JGoogt

i really dont know
the tow shoulders have the same key frame and arc may be its the angle

:cry:


#6

C.O.G. = Center of Gravity, the hip :rolleyes:


#7

Few things I’d suggest :

*Maybe toes kick up a bit high.
*Chest from side view feels a bit static, try a little more backwards and forwards motion.
*Weight shift from front view needs a slight re-time, body moving over too soon, before
foot has contacted. Foot should contact then most of the weight is transferred.

Hope you find these comments helpful,

Rob
www.animationaTeam.com


#8

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