Hello,
I’m currently in the very early stages of creating my first auto rig script and I’m doing some investigations into spine rigs for computer games. I’ve observed the functionality of both Biped and CAT spines rigs and I prefer Biped’s since you can rotate individual Bones or choose to have the rotation inherited by the entire chain with a nice falloff.
I found getting the rotations to be inherited properly by the Bones and the animation controls challenging, but I think I’ve come up with a rig which is stable in Gimbal mode and it seems to be acceptable in Local mode, but I’d recommend using Gimbal rotations.
The two larger Helper objects at the top and bottom can be used to distribute rotations along the spine from the top and bottom, respectively, whereas the smaller Helpers can be used to rotate and twist the Bones individually.
It’s all based on Wire Parameters, so there’s no flipping at 90 or 180 degrees. If anyone’s interested in how I made it then I might consider making a small video tutorial (before I forget how I did it!).
-Harry
