hi friends just wanted to share this…
www.youtube.com/watch?v=2hnPRc6a8Nc
thanks in advance for watching.
hi friends just wanted to share this…
www.youtube.com/watch?v=2hnPRc6a8Nc
thanks in advance for watching.
thanks a lot and happy to have reply after 33 views…
this work is done by scriptJob command.
on selecting every controller, i have calculated the distance between the selected controller and all the cube. The nearest 9 cubes are parented to the selected controller.
On selecting every new controller, childs of all the controller are parented back to a temp_group, and the first process starts again.
hope it helps you…
Nice idea. ![]()
While watching the video I thought you should add that rotation tweak (set to nearest multiple of 90 deq) to a script job also.
David
this type of rig can not be reviewed until one tried it… Seen a few that looks good only to break after trying it.
And no, I do not wish you to send my your script. Good job BTW. Looks great.
Man that looks pretty cool. Have you tried messing with it for like 20 rotations to see if it breaks or something?
Either way, really cool. I tried it once. Became a hell day of constraints for me instead. I did it more like a hand switch using constraints. Couldn’t even make minor tweaks easily.
Thanks for the replies…
the best way i believe to do it is with mel scripts…
and ya, even after 100 rotations it does not break.
even i have made scripts to snap the rotations to 5 degree (or any u want)…but not updated till now on youtube.
If you are interested you can check my attempt with making a rubik cube when I tried to help a guy on this forum. It involved not only rotating the sides but also animatiing of splitting the small cubes starting from a one solid cube.
http://forums.cgsociety.org/showthread.php?t=839898
it was really good and really nice technique to animate the history. well i have done number of times in my other rigs, but never even thought to apply in rubiks cube.
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