[VIMEO]97079074[/VIMEO]
I made this little making-of video to show my process on shading & lighting
the bust for project 2501 . It’s just a timeramp video of me going over
a lot of the more interesting shader setups.
I had to go for a procedural approach to texturing because of the
nature of the assets supplied and the time constraints I had.
The mesh was made up of about 50 seperate pieces which were untopologized
,straight from zbrush with high polycounts and no UV’s.
For all seperate 50 pieces I baked out tight curvature maps and stored this
in the vertex colors for adding edge & crevice detailing to help punch out the details.
The rest of the texture/shader work was done using tri-planar projections with hand made tileable textures, as well as some shader masks done through camera projections.
The head was modeled by Furio Tedeschi and some extra back of the neck mechanics
and cabling was modeled by Gavriil Klimov.
Maya, V-Ray, Photoshop, Nuke.