Multiple UVsets on the same geometry


I have a layered shader, where say the material inputs have a UV scale of x20 for example, and the masks between the different layers have a UV scale of x1.

In Maya, you could simply adjust that on the UV node attached to the texture maps.

How do I do this in Houdini?


Alright. I think I have figured out a solution:
Using the layer node allows you to add UV sets to a geometry, that you later than pull in using the shading layer parameter node. This should work not just for UVs but also for colours and alpha channel values.