Hello all, quick question-
I’m using Pflow to place tree objects over a terrain, and it works great except for the fact that I am having to make a different birth event per different tree object. (for trees, bushes, etc) The problem I’m having is avoidance, I do not want overlapping objects anywhere, and different birth events have completely different distribution settings that aren’t related.
Is there a way to distribute different mesh objects on terrain in one birth event so they never overlap? (or some other means of acheiving this)
P.S. I am just using standard Pflow in Max 9.