Multiple Effectors on Different Components of a Texture


Suppose I have an object that is cloned, and I have a texture on that cloner. Suppose I want to use a shader effector to affect the luminance channel of the material but I want to use a plain effector (a linear field) to affect the alpha channel of the material, but I don’t want either effector to affect both channels. If I use the Mograph Color Shader in both channels, then both effectors are used. How can I make the effectors affect each channel separately?

MoGraph Color Shader and User-Defined Colors


Perfect, thank you!