Hi All,
I’m trying to create some little fuzz balls in Maya in a very video game-ey way by using a bunch of single poly planes with fuzzy textures applied to the cutout opacity in the mia_material_x material I’m using (I’m still using Mental Ray), but it’s causing some real weirdness in the alpha channel when the planes overlap.
I’ve tired to distill it down to the simplest possible version with just two planes so you can see what I mean.
Here is the setup in the viewport:

Here is the render:

And here is the alpha channel

You can clearly see the outline of the rear plane over the alpha of the front plane. I’ve checked the fuzz alphas themselves and the cutout parts are definitely pure black. I just don’t understand what’s happening. And it does look fine on black, but as soon as I try to put it over a different background it gets weird because the alpha is so messed up.
Here is an example of a more complicated, more finished version. Looks fine on black:

On light gray, you again see the various planes interacting strangely:

Any help would be really appreciated. Thanks!
Colin