In C4D, is it possible to have multiple cloners cloning the same object? Here’s an example of what I mean:
In this setup, I have two separate cloners (each of which have different properties), but they’re both cloning the same complicated setup of objects. As soon as I make a change to that setup, I would have to change it twice since I have to have a copy of it for both cloners. Ideally, it would be nice if I could only have one copy of the object and have both cloners reference it somehow. (I would like to only have one copy of the null hierarchy).
Is this possible in C4D? If so, how?
I’ve attached the sample file for reference:
sample.c4d (221.6 KB)

