multi displacement setup in Maya e Mental Ray


#1

Hi,

I need some help to build a connection network needed to apply multiple displacement maps (in EXR 32-bit format) in a single mesh in Maya. The mesh has be rendered using Ment.al Ray.

My character has splitted UV in two spaces, 00 and 01, so we have 2 displacements to be merged in shading node.

Thanks
Alessandro_


#2

here is a script that will hook up your shading network if you use mudbox naming conventions…
http://www.pixelcg.com/blog/?p=88

and here a way to do it by hand…
http://www.pixelcg.com/blog/?p=75


#3

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