Hi,
Is it possible to render using multiple UV in one object in displacement node (in object properties). for example a human model with separated UV for the head, torso, arms, legs?
I can’t figure it out how to do it, thanks.
Mudbox:

2 Map tiles generated from mudbox with corresponding uv that came from lightwave:

The maps in modeler:


In Layout i just can activate the first uv shell, when i use the second one it doesn’t show up:





