Mulit Container Fluid simulation


#1

In the last 6 month I have been worked on my fluid explosion tail, with high res container it is hard to set up large simulation. So I tried a new method by using three container instead of one so I can use higher res and run the simulation separately.

I thought that method was not going to look nice but it turn out to be a good solution. you can check my final render here.

https://vimeo.com/76072227

I think it looks nice enough to share this method. If you have an issue working with giant fluid simulation and have similar situation this might help you.

so the key idea is using high res multiple container and basic particle system as emitter to do the simulation. This is how I did it:

1.Finish animation part so I can start to work.

2.Create a main container in the scene, it just needs to large enough to cover part of the jet’s path.


3.add a basic particle system, let it emit from the jet and die quickly(life span is base on the result)


4.select the container and the particle system, then Fluid effects–> “Emit from Object”


#2

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