Mudbox UV question


#1

Hey, I’m wondering - even if you change your mesh drastically, mudbox will not touch the UVs, instead it’ll compensate say by making a circle look like an oval on the UV map.

But now if I want to texture my mesh in photoshop, It will not work out with this set of UVs (will show distortion) - so are we supposed to unwrap the new base mesh after having sculpted it?

Maybe I’m approaching this the wrong way…?

A


#2

yes im importing new uvs after sculpting…


#3

That makes sense, thanks!


#4

please disregard post


#5

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