Hey, I’m wondering - even if you change your mesh drastically, mudbox will not touch the UVs, instead it’ll compensate say by making a circle look like an oval on the UV map.
But now if I want to texture my mesh in photoshop, It will not work out with this set of UVs (will show distortion) - so are we supposed to unwrap the new base mesh after having sculpted it?
Maybe I’m approaching this the wrong way…?
A