Ok, so I’ve sculpted my models up in Mudbox without the uvs. Then I exported the lvl 0’s into maya and pelt mapped the UVs. Then I exported them one by one, back into mudbox 2009.
I used import UV. Now, the UV looks fine at lvl 0, but as soon as I go up a lvl, the UV’s get distorted. Anyone know why? Something I did wrong?
