Mudbox to Maya


#1

Hello,
I’m having trouble rendering a 32bit displacement map with mental ray inside of Maya 2009.
I created a 32bit OpenEXR (tried .tif aswell) file. However i cant get it to work correctly.
I have 2 characters. One modelled in Zbrush 3.1 (the half robot character) the other in Mudbox 2009.

The Zbrush character has a miss_fast_skin shader with a 32bit displacement map.
The mudbox character has a simple lambert with diffuse map and displacement map setup the same as the zbrush one. I do have a normal map applied to the mudbox character however.

Is the alpha settings for rendering mudbox displacements different to Zbrush?


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.