Hello,
Im having trouble rendering a 32bit displacement map with mental ray inside of Maya 2009.
I created a 32bit OpenEXR (tried .tif aswell) file. However i cant get it to work correctly.
I have 2 characters. One modelled in Zbrush 3.1 (the half robot character) the other in Mudbox 2009.
The Zbrush character has a miss_fast_skin shader with a 32bit displacement map.
The mudbox character has a simple lambert with diffuse map and displacement map setup the same as the zbrush one. I do have a normal map applied to the mudbox character however.
Is the alpha settings for rendering mudbox displacements different to Zbrush?