Mudbox To 3DS Max Workflow Question.


#1

Hey Guys,

I’m completely new to the world of 3D and recently decided to try my hand at it.
I’m trying to create a barbarian type character and started modeling a low polly base mesh in 3DS Max. I quickly added some shockingly bad feet and hands and decided to start working on the torso in Mudbox to try out the program. I had a go and was quite happy with the results and now I don’t want to loose what I have done, but need to take the mesh back into Max and work more on the hands and feet. Is it possible for me to save the work that I have done, work on the hands and feet in Max and take the new mesh back into Mudbox retaining the detailing I have done on the torso? If so how do I do this? If I extract the UVs from the model in Mudbox with different hand models wont this mess up the textures?

Thanks in advance,

Gecko.


#2

there are some ways to do that… but i recommend plan first what you want to do…
im sure in your case its better to make him new hands…

there is a new tutorial from ken showing how to change the topology…
http://area.autodesk.com/tutorials/creating_a_creature_workflow_part_2

but its really hard to do the same with hands cause the fingers wont displace without artefacts…
you would need a really close new basemesh…


#3

Thats great thanks for the tutotial. I’m thinking it might be easier to just cut my losses and start again, but I will see what I can do with the link you gave me. I will know in future to be sure to have my basemesh where I want it to be before sculpting!


#4

Best of luck with your next try Gecko… keep at it…

… and thanks for the link oglu…

cheers
James


#5

Propagating base mesh topo changes through the levels is possible in Zbrush and a feature that is sorely missed in Mud. :scream:


#6

Ahh coincidence you should say that because I just started using Zbrush today! Thought I would try and use it because of people saying it had more features! Could you tell me the work flow for doing this in Zbrush then? Thanks :slight_smile:


#7

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