Hey Guys,
I’m completely new to the world of 3D and recently decided to try my hand at it.
I’m trying to create a barbarian type character and started modeling a low polly base mesh in 3DS Max. I quickly added some shockingly bad feet and hands and decided to start working on the torso in Mudbox to try out the program. I had a go and was quite happy with the results and now I don’t want to loose what I have done, but need to take the mesh back into Max and work more on the hands and feet. Is it possible for me to save the work that I have done, work on the hands and feet in Max and take the new mesh back into Mudbox retaining the detailing I have done on the torso? If so how do I do this? If I extract the UVs from the model in Mudbox with different hand models wont this mess up the textures?
Thanks in advance,
Gecko.

