Hi again, i know i currently have a thread running, but i have another basic mudbox question i was hoping someone could answer so decided to make a new thread.
This one is regarding textures and uvs.
Im currently following this tutorial: http://www.youtube.com/watch?v=p0o3bqoM0Qg
In short creating terrains.
Im a little confused as to the general workflow, currently:
- making plane 512x512 in maya for sculpting in mud.
- subdividing and sculpting in mud.
- texturing in vue, using exported displacement map from mud.
- applying texture map to highres sculpt in mud.
So now this is where im confused: should i be applying to low res sculpt that has uvs? i know you can rebuild for higher subdivisions.
Do the uvs even need unwrapping, or is the default plane uvs fine? ie. this person is using default plane uvs http://www.moddb.com/forum/thread/mudbox-problem-with-terrain-uv
This is what im getting: https://picasaweb.google.com/lh/photo/pC4PwvFkEI90vDgwFaRg1LMUusW1O7H5vIrsuEHkU8?feat=directlink
https://picasaweb.google.com/lh/photo/-ILyXiOe7SuHF1sPItBV1LMUusW1O7H5vIrsuEHkU8?feat=directlink
https://picasaweb.google.com/104810926216408048284/CG?authkey=Gv1sRgCLLC5abD366DYg#5912390262662051090
Notice how the texrues become warped on steep slopes. is this topology or uv issue?
Is the textue map an acceptable texture map. Again seems to compare to:
http://www.moddb.com/forum/thread/mudbox-problem-with-terrain-uv
and in the tuorial i link there is no mention of uv mapping, he continues with a planar map right the way through.
How are the uvs of a lowpoly supposed to match uvs on high poly, when theres so much more detail and shapes?
apologies for the loads of questions, i have done plenty of reading and have found no answers to what im asking. If anyone wants to tackle this, thanks.