Hi guys again, so still learning mudbox, nice program. But I am hitting all the technical problems it seems. So here’s my new problem. As you can see in the image below the wireframe on one side of the model is all strange. I built the base in XSI 2010, its all quads, all normals facing out, frozen and exported as a .obj. Then uv maped in roadkill, run through xsi for a check, then exported back out as a .obj. Did I screw up there? If not is Mudbox doing something strange?, when sculpting its just the wireframe that acts strange. Yet in the next images if I extract a displacement map, which screws up, the mesh then explodes kinda. Any idea’s guys would be great, i’m definitely lost, which sucks! I really enjoy sculpting, but I do want to be able to bring it back to XSI to make renders, im just worried I am screwing up the working steps…



I was having this problem before in mud 2009, gave up back then and focused on learning to model better. Now I have really good base meshes, but I am still getting a strange mesh error in mudbox. Thanks for all the help guys and gals, I would like to figure this out so I can post new stuff and really start moving forward again.
Warmest regards
Chris S
Spirit2029
there is a function to select triangles and n-gons in xsi


