Mudbox <-> Maya "Skin" Problem


#1

Hello,
This is my first post on this Board, and because of that i want to briefly introduce myself.
I am currently 21 years old live in Germany and been learning 3d myself for about one year. about 2 Months ago i decided to switch from Max to Maya, because i like the Program a little bit more, and think its fitting more to myself.
But since then i have a strange error within the Mudbox Workflow, i hadn’t with Max before.
It looks like the Mesh itself is calculated from the wrong side in one of both Programs. first time i noticed it, when i was trying to import a model i did in Mudbox to maya, and now i wanted to retopo it in maya, and redo the mudbox part, and have the same error on the mudbox side.
i made 2 screens to show you what i mean.

Maya side:

Mudbox:

If anyone has a solution, i would realy appreciate advise, or any Help.

Because English is not my native language, I hope there are not that many spelling and grammar mistakes.

Sincerely Duky


#2

you have to flipp the object in maya…
turn on backface culling in maya and you will see its also flipped there…


#3

thats totally right, i can see it also fliped. but thats not what i want :wink:
when i export the mesh to mudbox, or max the mesh is orientated wrong. with your solution i could just partially fix the problem inside maya, but not the export, nor the rendering.
or am i just missing the important Point?
best regards
Duky


#4

mudbox and max can only view faces they are facing in the right direction…
maya is able to show also “flipped” faces even if backface culling is on…

if you go to the attribute spread sheet… there is a tab called render…
in these render is an attribute called opposit…
if these attribute is “on” maya will show flipped faces in the other direction…

did you freezed the history before exporting…?


#5

hey.
thank you for your advise. i did not freeze the history, but would this change the direction of the faces?

i mean if i switch on backface culling i’ll get the same view as in mudbox, so there has to be a simple solution to get it exported to mudbox. (sry if i am just to dumb)

i want to thank your, your help is much apreciated!
lg
Duky


#6

if the faces in maya are also in the wrong direction…
select the object… go to normals --> reverse…
freeze the history and export the obj…


#7

Thanks, that was exactly what i was looking for.
thanks for your time!
bye
Duky


#8

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