Whenever I import my 3D seagull model that I made using Mudbox into 3ds Max, I get these horrible black lines around the UVs whenever I view the model in the viewport or at a distance when I render:

Also, when I create a normal map from the model whilst in Mudbox, this happens. setting it as a bump map rather than normal appears to fix the issue however:

This might not seem a big deal, but it is causing me a great deal of anguish as I need it for a college assignment. I would be thankful to anyone who can help me. 
The model only has one UV tile as far as I know. I tried looking online for guidance but found absolutely nothing. Transferring paint layers has also been impossible, as all I get is a black mesh with no material. 



