Mudbox ExtractedTexture Map is not viewing in 3DS Max


#1

Im new to Mudbox and im planning to do high detailed sculpturing but before that i thought of doing a small experiment. So what i did is, i simply done simple sculpturing in Mudbox and exported the texture map as displacement map as well as normal map so that i can do the rest of work in 3DS Max also the real intention of this test is, i wanted to know whether to work or not. After that i imported the same object in 3ds max and applied the displacement map on that. But unfortunately the result


#2

could you post more info… some images…?
which renderer…?

edit: i see you did in the other thread.

select your exporter and the renderer here at the bottom of this tutorial…
http://www.cggallery.com/tutorials/displacement/


#3

Thanks Oglu… but the solution you gave me ( provided link) i already tried that. but no luck… now what should i do…

sorry … here is the original post

http://forums.cgsociety.org/showthread.php?f=221&t=1375402


#4

Hi…again i checked the problem with project file which i downloaded from the link you provided. The original displacement map which came along with project file is looks like this


Dis 01

and with the same project file, i again exported the displacement map as new operation and here is what im getting


Dis 02

and plzzzz…anybody knows what im missing here???


#5

have you turned on test both sides and increase the search distance…


#6

yes…i did!!! but its the same…


#7

are you baking into exr files…?


#8

yes… as .exr files… and now i increased the search distance all the way up to 100 and now the hole is disappeared… and in 3ds max, i applied that displacement as Vray Dismod. I didnt have proper value for “Te map Min” and “Tex map Max”. So i put some random values… finally i kinda got the approximate shape which i see in Mudbox. Now i have to try with proper tex map min and max values. Is there anyway i get those proper values?? i know i can get those values from Nuke… but im not a Nuke artist instead i use AE


#9

just use the same as the search distance in mudbox…
the loating values in the EXR file will do the rest…


#10

Hey oglu…So finally i found the solution, here it is…

  1. Step 1

Follow the displacement extraction method said in this link

https://docs.chaosgroup.com/display/VRAY3MAX/Rendering+PTex+Textures+from+Mudbox#RenderingPTexTexturesfromMudbox-LoadingtheDisplacementMap

Step 2:

In Vray displcementModifer, paly with “Texmap Min” and “Texmap Max” values until you get what you get in Mudbox

Important Note: Always extract your map as Ptex file