Hello everyone !
So I quickly modeled a coat in maya, and then sent it to mudbox as an .obj, in which I sculpted wrinkles, here’s how it’s supposed to look :https://img15.hostingpics.net/pics/829458icescreenshot20170625143310.png(nothing fancy, but I’m a beginner )
Here’s the first problem : the mesh has two sides, as you can see, and although everything is fine on my highest level (6), on level 0 the side that is supposed to be inside sometimes goes through, giving this ugliness when exported back to maya :*https://img15.hostingpics.net/pics/639949icescreenshot20170625142645.png
So my first question is : is it a problem ? I guess the disp map is supposed to fix it during the render so I don’t mind that much, but it’s just annoying to see the black faces.
And my second problem is there :*https://img15.hostingpics.net/pics/569464icescreenshot20170625144310.png
The displacement has got these really ugly artifacts (even though smooth source models is being selected), and that is also true on other clothes I have in the same file, giving me these terrible results :https://img15.hostingpics.net/pics/247337icescreenshot20170625143350.png
So if you know how to fix any of those issues (hopefully both !) please heeeeelp I’ve been trying everything i could think of for the past 2 days
Thanks a lot,