mudbox crashes while processing tile


#1

hi,

i have a pretty dense mesh (poly count at highest level is 4874240) that i’m trying to get normal maps out of. there are four tiles that i want 4K normal maps out of. this is for print so i really need high-resolution normal maps.

any time i run an extraction operation, mudbox crashes at about halfway through processing the first tile. it always happens around the same time.

i have 8 GB physical memory, running a quadro FX 3450 with the latest drivers. i never see mudbox’s memory usage go much further than 1GB in the task manager.

any ideas?


#2

this is mostly caused by bad uvs…
may we see the uvs of these shell/tile…?


#3

the UV’s are fine as far as i can tell…

http://img693.imageshack.us/img693/5645/balloonuv.jpg


#4

Try to scale down some of your UV island and move them away from the outermost edges of the UV Boundary grid. Also, just like you don’t want anything too close to the edge of the grid, don’t put any two UV islands too close together either, like the two circles in the lower right, they may be slightly too close for comfort both in relation to each other as well as the edge of the UV Boundary grid.


#5

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