hi,
i have a pretty dense mesh (poly count at highest level is 4874240) that i’m trying to get normal maps out of. there are four tiles that i want 4K normal maps out of. this is for print so i really need high-resolution normal maps.
any time i run an extraction operation, mudbox crashes at about halfway through processing the first tile. it always happens around the same time.
i have 8 GB physical memory, running a quadro FX 3450 with the latest drivers. i never see mudbox’s memory usage go much further than 1GB in the task manager.
any ideas?