Mudbox and Maya - Sculpting a Coat or Jacket


#1

I am having issues developing a proper workflow for sculpting a coat. I have built a base mesh in maya and extruded the entire mesh to add thickness. Also, I have unwrapped my uv’s.

When i export the mesh to mudbox, I cannot seem to accurately sculpt on it. When i try to grab certain parts, its having a hard time dealing with the inside part of the coat (the thickness I added in Maya) It treates the mesh as if its two separate meshes.

Also the lighting is really strange and I have a feeling it has to do with the thickness (extrusion) I created in Maya.

Does anyone have any tips for me on how or a better way to approach this?

Thanks in advance!


#2

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