Mudbox 2011


#41

use the flatten to uv feature to paint the whole model…
http://www.youtube.com/watch?v=RkH5goz-RO4


#42

Thanks but I think you missunderstand my purpose. The mesh it self in mudbox is irrelevant. I’m creating a highres model to generate a tileable normalmap that will be tile mapped on any surface afterwards. You could come pretty far with the mirror mode to make sure each side is similar but it still won’t do it fully.

Wrap mode in zbrush


#43

oh sry… i see…
there is no way to do that…


#44

Makes me sad that I just bought 2010. now I don,t have the $ to upgrade and play with the posing toolset and other great features.


#45

OK thx.

And what kind of performance can I achieve with, say, a 1 -1.5 GB modern geforce/ati gaming card? How many “painting” layers - at which depth/resolution should I expect?


#46

ive tested it here with my 512mb card…
18x 4k 16bit layer and the vram usage is not more than 300MB…

there is a lag every time i create a new layer but the painting speed is always the same…


#47

Nicht schlecht!
I assume a new fat VGA must be cool then with lots of 32 bit 4K paint layers.


#48

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