I am trying to bake normal maps on a fish i have made… The fish is identical on bth sides, and the UV’s dont over lap… However when baking i get this wierd currption on my normal map…
Right side:

works fine and is displayed as intended…
Left Side:

Strange currptions along the mesh… I have cheked the model and it looks fine so its oviously an issue with the baker…
Anyone know what causes this?