Hey everyone, I need a hand. I have a pflow setup using sprites with a texture mapped into the transparency channel. Everything seemed to be working out ok until I turned on my atmospheric fog. I am using the normal 3dsmax Volume fog and I seem to get weird issues with my transparency (see images). I am in max2010 and rendering with MR. Anybody have this issue before or know anyway to fix it?
Thanks for the help.
Dave.

