How do they compare when simulating light from the outside? Does anyone use black body instead of the standard fg method? Black body method seems to render faster but I’m not sure of this, can anyone clarify? I imagine the fg method uses the sky as the color source and that makes the light a bit varied, but is it that different really?
Sorry for all the random questions, I don’t have a fast enough computer to test it out properly. If you have any additional information that would be interesting.
Cheers.
