Hi there!
I stumbled upon a problem with strange black spots using particles for a fiery animation and was able to narrow down the problem in a simplified test scene: When there are more than 1022 facing particles with a material with opacity at zero (or cutout as black, the material type seems to be irrelevant) overlapping, these particles render black and even cut a hole in the alpha channel. Increasing the trace depth (sum and refraction to e.g. 4000) made no change. What has to be set to make mental ray render more than 1022 overlapping transparencies?
I have attached the simple test scene. I use 3ds Max 2011.
Thanks,
Bob