MR Batch render dynamic, first frame issue!


#1
  • Cached particle on server
  • Particle render type, cloud (s/w)
  • Attached to a particleCloud as shader

As long as we batch render, first frame always turns out blobby white patches, it’ll be good after the first frame, which is smoke look again.

Been trying to find out what’s wrong for the past half day, if anyone here can provide some insights.


#2

Turns out answer is already out there, took me few days to actually saw the other thread.

Just incase, nParticleShape, under Caching tab > Tick “Post Cache Ramp Evaluation” help solved the issue, thanks! :banghead: