I’m not sure if I’m going crazy or not but if I remember correctly in previous versions of mparticles / box2
when you had a mp collision operator in one event, then you piped your particles into another event without a mp Collision operator. There would be no collisions…
Now piping into another event with the instanced world the mp collision still registers even though its not in that event!
When we needed collisions we’d just instance the mp collision over. But now it’s always on. This limits flexibility x 100.
Johnny if you’re around. WHY DA HECK DID THEY DO THIS!!!
I’m freaking out!! Can we get it changed back!?

