So, I’m a generalist, with a good working knowledge of Zbrush and I’m a fan. I’ve used it off and on since version 2.
But there are a couple of things that are beginning to make it unusable.
Principally the memory issue. The larger my data sets get and the more complex my work needs to be the less useful Zbrush is to me. All of my hardware and other software has expanded over time. But because Zbrush is stuck in 32bit, it’s become a bottleneck. It’s probably the limiting factor in my work today (apart from my lack of talent).
There are other things too. The terrible layering system. The way it handles textures and materials doesn’t really fit with other software.
I’m sure version 5 will fix the memory issue, but who knows when? I get the impression from what I’ve seen of R7 that Pixologic and moving even further towards modelling features, so maybe they won’t improve texturing at all.
I’m not looking for an argument or a flame war, I’m just wondering if there’s something I’m missing that would resolve these issues without me giving Autodesk £500.
Does anyone use both, are they complimentary?
Any advice would be gratefully received.
Eidt: So, basically the workflow I’m thinking of adopting is do the basic modeling and sculpting in zbrush. Then do the finishing, hi resolution surface details, texturing and map extraction in mudbox. Sound reasonable?
