I’ve been struggling with splining a good mouth. I’m currently working on a model that has a very simple mouth - effectively a straight line. But I’m not sure how to spline around it so that I’ll effectively get the right shapes for sounds. :banghead:
I’ve cracked open lots of the models that come with AM and looked at them, but I guess my inexperience is blinding me :hmm:
Are there some standard rules? Any tips are appreciated.
Tom
