hi everyone, was just wondering if anyone could shine a light on putting mb animations back into maya.
so far ive been trying two ways; firstly just opening the .fbx mb file in maya and deleting the control rig to be left with character with animation (wooooo) but lately it keeps coming in unbound for no reason that i can see…
secondly ive been importing the animation only fbx export from motionbuilder onto the original maya character, only for it to massively distort the mesh.
the only thing that i imagine might be messing up is that our modeller kindly left a whole load of uv history on the original model which is now perfectly rigged and we dont have time to weight again…however i managed to get round this and have just randomly started having these problems.
any insight would be much appriciated
thanks

that was uber helpful. i was running the 2009 version importer which doesn’t have the option. main character in the engine now, only three to go…