Hi,
Currently I’m trying to put motion capture data on a 3DS Max custom rig. I made a translation rig for my character following the tutorial below.
http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect
I was able to successfully characterize my rig in Motionbuilder and apply the animation from a bvh file. I then plotted the animation to the skeleton and exported a fbx file which should contain the animated translation rig. Unfortunately when I import the file into 3DS Max it only contains the rig in it’s starting animation pose. No animation :(. Perhaps I’m not exporting the file properly from Motionbuilder? Hopefully the screenshots I attached are helpful. Any help would be appreciated. Thanks



