hello is it possible for a mesh light object not to cast its own shadows ? (i’m trying to illuminate objects using a prelighted set) i have a shadow catcher which is basicly the same mesh as the light and i cant get rid of the self shadowing . its not comming from the shadow catcher - disabled self shadowing innit doesnt self shadows when tesing with a standard light , so must be the mesh light doing it . thank you for your help .
Guilhem