MOTA - arnold - Mash light self shadowing


#1

hello is it possible for a mesh light object not to cast its own shadows ? (i’m trying to illuminate objects using a prelighted set) i have a shadow catcher which is basicly the same mesh as the light and i cant get rid of the self shadowing . its not comming from the shadow catcher - disabled self shadowing innit doesnt self shadows when tesing with a standard light , so must be the mesh light doing it . thank you for your help .

Guilhem


#2

Weird. I was going to say uncheck render stats > cast shadows, but I just tried it apparently that flag is only respected for polymeshes and not mesh lights? Not sure if that’s a bug or not, but honestly it doesn’t look like there’s a way to disable this.