OK… All within c4d? Or some simpler or better (mac) tool for the job? I don’t have it personally, but I can get access to a machine with zbrush if that’s helpful. This is my first time doing ANYTHING relating to polygonal modeling, 3d character design, etc, so it’s the learning curve that’s draining the clock. The simpler the better.
I don’t have low poly version of separate hair / brows, but I suppose I could create them with simplified shrink wrap of wider mesh. Should I be doing that, combining face / hair / nose into single mesh, and then doing single normal / displacement? Each separately mapped / displaced and then separately bound?
Also, does affect normal / displacement map process affect ability to do facial deformations? I probably don’t have time to work out anything with the mouth, but I was thinking of simple pose morph to grow/shrink Pinocchio nose.













