I created a facial rig using bone and so far its working great. I used some morpher on top for better definition and deform.
but when I rotate the jaw sideway the theeth comes out of the opposite side so I would need to create a morpher to fix it when the jaw is rotating sideways however due to the complexity of teh mesh in this region its pretty much impossible to much it.
IS to fix the deformation on the skinned mesh using somekind of modifier then transfer this modifier on afresh morphing head and then re-apply this morpher on the head ( after removing the first fix) ?
I tried using a edit poly on top of my skin and then transfer it on a fresh head but it didnt give the results I wanted it worked 50%
The thing is its nearly impossible to fix it the way I create morpher ( use 2 head, edit the morphing head and display the results automatically on the skinned head)
After looking at the screens I 'm thinking that I can surely fix it with skinning but still … does anyone knows a good piepeline tips to create morpher for fixing deformation?