Morph with PF


#1

Hello guys,
Is possible emit a instantiated object and change the shape on the another one? Like morph modifier?

Many thanks


#2

Sure is. Have a look at Find Target op.


#3

I am not sure if I understand you right, so here are two tipps:

[ul]
[li]If you want a single particle to change its shape over time, you have to check ‘Animated Shape’ in the Shape Instance Operator and use a Morpher Modifier on the source object.
[/li]
[li]If you want to make an object dissolve into a particle cloud and reassemble into another object, the Find Target Test is what you need (as grury suggested)
[/li][/ul]


#4

Thank’s for the reply :bounce:
I need change my shape on another shape.I can’t use the modifi morpher because i need wich my start shape have the same number of vertex of second.
My objects are complitely different. :smiley:


#5

Hey, it is really easy actually if I understand you right. But it would take awhile to explain in words. I do have a tutorial on my site that deals directly with this. But in a nutshell:

  1. Create a object source. Set it as your first object.

  2. Create a find target node and set the target to your second object, I think you have to set it to mesh object rather than icon.

  3. Viola, you did it.

That is definately the nutshell version.


#6

I would suggest using the script vector channel and the Find Target operator. This will give you much more control over how your particles land on your target mesh.

If you are not up for using the script vector and find target method:

One quick and easy way to do is to use two position object operator in different events

Example:

Event01
Birth
Position Object (Mesh 01)
Shape
Age test - Particle Age / 20 variarion 15
Display

Event02
Find Target / Time
Display

Event03
Position Object (Mesh 02)
Display

Example: Max 2009


#7

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