I’m doing facial rigging but I need a blendshape to correct some bad deforming in the eyelash.
It wasn’t working so I figured I’d isolate the problem by simplifying as much as possible:
A single sphere with a single joint and a single morph.
But when I import it into Unreal, I get a weird mess:
and at -1.
It not only goes off to the wrong side, but it also is twisting for some reason.
Anyone know what’s wrong and how to fix it?