Totally amazing …
viks and rakesh … loved it … 
Gonna try it soon 
Regards
Parag
Happt Diwali Everyone 
Totally amazing …
viks and rakesh … loved it … 
Gonna try it soon 
Regards
Parag
Happt Diwali Everyone 
[left]here is some more 2012 maya fluid waterfall lowres tests …
…check out … throw some critics as well 
[/left]
Great stuff! :bowdown: Is it possible to see some close-ups of these? Plus a tutorial of course.
here is some more tests with waterfall
http://vimeo.com/33101900
http://vimeo.com/33100900
here is my fluid settings … acctually some test are with Except velocity solver and some are all grid … here ull not find any such changes in sim bcos i kept my swirl value low . if u increase swirl value ull get to know the diffarance between two of them … … …
Fluid Res : 100 …
hope sumone find this helpful …
Thanks…
Hey thanks a lot for the new videos. Could you perhaps upload a bigger pic of your settings? Can’T see anything
Thanks a lot for the scene file!
A couple of questions:
Why use an external gravity field? Why not use the built in gravity of the fluid node or why not use a negative buoyancy?
Why map the color to speed?
guys I watched “Home” the other day and there are pretty gorgeous waterfall footages @7:40…
http://www.youtube.com/watch?feature=player_detailpage&v=jqxENMKaeCU#t=459s
:eek:
Hi, thanks to share your technic and your data… I have change some parameters, and i have this 
Cheers again
http://vimeo.com/34372613
http://vimeo.com/34381141
http://vimeo.com/34379021
http://vimeo.com/34377211
http://vimeo.com/34376603
Bringing a awesome thread back to life!
Thanks to all the great advices in this thread I achieved a more realistic candle flame than I could do on my own ^^ But I get this ugly, wierd stroke between the colors of my flame… Cant seem to get rid of it… I’m using a 2D container too btw.
Any thoughts on what it might be? 
seems like your opacity graph is too steep near the core. try to soften the area on the right side of the graph.
I tried it, but it doesn’t seem like thats the problem…
Played more around with the opacity graph and just changed it radically just to test. And this is how it looks: Opacity Test
Edit:
It seems to be my incandescence that’s the problem, been changing it a bit and now it looks more like this!