hey Vik thank you for the inspiration and knowledge! awesome work dude and also thanks so much for the files nice way to learn as well
More fun with Maya Fluids
You are welcome
Pleasure is all Mine, I have got more in return from cgtalkers…I am just helping myself to get better like others ;).
Thanks,
Vik
Hey Viks,
Thanks Alot For Your Tips. :bowdown::bowdown:
Your Creations Are Always The Best
Here Is My Try :rolleyes: I Hope You Will Like It. ![]()

Hey viks:)
Here is the video
i hope u ll like it … i know its very small in length [just 3 sec] 
Hey Viks,
See this … i am trying to emit smoke at the end of the sequence. is it possible with the same container with 1 more emitter or i have to add separate container for the smoke? :rolleyes:
I will use different container for smoke & candle flame. As both varies a lot in attributes settings & in nature too. So It will be quite difficult to get everything in one container.
You can try the wispy smoke setup of what I have shared here:
forums.cgsociety.org/showthread.php?p=7127421#post7127421
Hope it helps,
Thanks,
-Vik
thats nice, especially if you play your vimeo on loop
no need for smoke, everlasting flame!
looking forward to it with smoke…
Ok Folks How about waterfall with fluids ?



I think I have some heads up to get started here. stay tuned 
Hey viks thanx for the tips 
Thanks HowardM will upload the video soon 
@Viks ,
Eagerly Waiting For The Waterfall with Fluids. 
Regards
Parag

I am trying to mimic the patterns of what we see here. So Here’s my first attempt :
Just Plain fluids no particles yet.
http://www.youtube.com/watch?v=DEWFMADb7gc
Please excuse my modelling & texturing skills, I just made it real quick to throw some stuff in there
, or else comments & critiques are welcome 
-Vik
the waterfall layers they comped in Avatar in Nuke looked like fluids to me, or real ones… but you’re definitely getting there 
A little hi res version with a muddy look shading.
http://www.youtube.com/watch?v=F-L4hdVO-Ys
Density Noise & all other new feature added in maya 2012 really makes maya stand out from other fluid solver.
looks great, now lets see the crashing bits at bottom with large misty spray 
so are you doing this with nparticles and fluids or just fluids?
Your waterfall looks really nice !
I didn’t have time to look 2012 new features but i think will have a try on monday 
@Howard : at the moment they are just fluids, haven’t integrated nparticle’s yet.
@Drweeny : Thanks. I am still not very satisfied with the sim. May be particle emission might do a better job.
http://vimeo.com/26010577
old test bt nt purely fluids … ill try now, a ref which vik posted here …
:)…
nice tests vik
Amazing work guys… both viki and rakesh… really really nice stuff.
Think I’m going to try one of these myself over the next few days
@rakyhr : I just saw your video. totally loving it. wish I had seen tht earlier so I would have done something like this little earlier. Anyway I am glad to share & learn here.
For interested folks who want to know the process of how I setup my the base foundation. You can have a look at the attached test scene file here, Hope it helps to give you guys a good kick start . I am pretty loaded with projects here at work so I have been quite sluggish with email responses & also little occupied to continue my development on waterfall here, But I would love to see more form you guys…please surprise me with your results.
Thanks,
-Vik