modo evolutions?


#1

Hi,

(sorry for my very bad english language…)

what do You think about some rendering capabilities implementation in Modo?
i think that’s very useful have the possibility of placing some point-lights in modo-workspace for seeing a complete vision of model in a basic environment…
not as GI, extreme rendering capabilities, etc…
only the possibility of placing some lights with a “simple” rendering-preview window, as “item preview”…
i’m a newbie in 3D but sometimes i need to see what will be a precise aspect of the model with illumination…
hope is clean…
i’m a LW user (very interesting about modo…) but is a bit frustrating that continue interface switching…
modo is a modeler, not a complete 3D application but my modest opinion is that modo have a great capacity as expandibility.

ThanX!


#2

We know that rendering is in the works. :smiley:

I dunno if it will be part of modo, or if it will be another module to buy separately and then join to it, but Lux showed some great rendering technology at keynote in Paris and in other occasions, so what i really think is that we have to stay tuned for things that will come in the near future : Modo enhancements and a rendering engine or somethimg tike that.

Ciao from Italy!!

Ot p.s. if u are a Lw user, u may want to find some friends here

www.lwita.com

Visit the forum area and join us if u never did before.


#3

I think that Modo being ONLY a modeler is its biggest strenght. It has some basic lighting implemented, you are able to see your model in many modes (shaded ,cartoon(cel shaded),reflection…) Another thing is that Modo is more oriented to be an app integrated to a bigger pipline. When your just doing modeling and sending it to someone to do the lighting and texturing you really dont need that kind of stuff.

If they keep adding more and more options to it , it will end up being another Maya or XSI.

ps. I just can stand that many ppl are refering to nexus as a modo renderer.nexus is just a platform name, right? or i am missing something…:slight_smile:


#4

Wasn’t “modo” just a code-name for the Lux’s modeler too? I wouldn’t be surprised if nexus sticks seeing as that’s how most people know it already…


#5

i’d see no prob about this. after all Hastings and Ferguson were the creators of modeler AND layout.
True that another big app on the market could seem to be just another one, but i personally see the place for it if will be the case. It could be some sort of Lw on serious steroids.

Theres’ much to do to make 3d content creation easier. I think Lux could do a lot :smiley: but i stop speculation here.

lol that’s why i didn’t mention Nexus this time.

From Brad interview It’s just a platform,and therefore not a rendering engine and no official statements were made in different directions.
Lux showed some rendering technology though. whatever form or name this technology will have i am interested on it :slight_smile: as i am in future Lux products.


#6

Regarding ‘another big app on the market’ I can totally see why a ‘luxology suite’ (hey no mention of nexus - their dev platform!) could do extremely well and have a real niche…If it can be a super powerful, stable, application with a great renderer AND, and this is the cruncher, if it has FREE DISTRIBUTED RENDERING. If that turns out to be the case then I think it could well become the first choice for most small, through medium to large studios. I’ve looked around for an alternative to LW recently (I don’t think I’m alone) but it keeps coming back to the free distributed rendering situation…If Lux do this, then I think they are onto a winner.

David


#7

yeah . . . free distributed rendering would be very nice


#8

It makes me wonder what the future will look like. Big loaded with “everything” apps or a lot of smal specialized programs?..(going off topic,sorry) :slight_smile:


#9

Vital for smaller studios. That is the main reason that I have not really considered XSI or Maya…cost of distributed rendering over say 20+ CPUs. I think that one of the greatest assets a Lux suite could have is a renderer that works as LW’s - straight out of the box - no programming or scripts etc required…but with all the added features and speed studios need nowdays…and…and I can’t say it enough…free distributed rendering!

I so hope that Dion is feeding this back to the other Lux guys…I live in fear that they will create a fantastic app (just look at the coders/architects) and then destroy its potential market penetration by charging for render nodes…

Hey Dion…how about breaking all your rules and letting us know if nodes on the as yet undisclosed renderer will be free…I can see it coming…‘No other product announcements have been made’…He He He!)


#10

No other pro… HEY!

We’ve actually solved the issue of rendering… we think that it’s no longer needed in the 3D community… snicker

Seriously though… We can talk all you want about things that are still in development but until they are actually part of the release they’re just speculation. We take all of these comments and suggestions very seriously and take heart that we will do whatever is physically, fiscally, and technically possible. We are sincere in our desire to set the bar higher all across the 3D world…


#11

In that case i’d like to see a intergrated 2D/3D painting module in the future(2-3 yaers from now). something like Mirai’s but with more features:

http://www.izware.com/mirai/paint.htm

it would be nice to model/render/animate and paint textures on the 3D mesh, and in a 2D view, all in one seamless application.


#12

Hi,

(Ciao Nemo, i’m very happy for the italian LW web-site! Finally!)

with modesty and humbleness, i ask to everyone says “modo is modeler and not another 3D-app”:
why not?
do You like a module like a mix of Worleys FPrime and G2 LW plugins integrated or interactive with modo?
i think is very useful!
modo is a modeling-tool but it have a great expandibility power.
the same Lux “concept” is based on expandibility and interaction, if i have understand it well…
up till now, Modo SDK is not yet avalaible;
when it will be avalaible, i think that will be a real “invasion” of modo plugins…
if it will be then way, i hope this future implementations has no limited to modeling tools
but it can give to modo a complete expandibility.
moreover, i’m very right about the free-rendering-distribution concept.

ThanX

(please, excuse for my very “terrible” english…)


#13

The way I see it, Modo is just software, what’s more important is the people responsible for this software. Rather than say “Modo might be the next Maya/XSI” I think it more appropriate to say “Luxology could be the next Alias/SoftImage/Discreet.”


#14

agree totally !
could be wrong, but I actually think they could create a family of products, working closely together too. let’s say different modules that an user could buy separately if he needs one, like modo, or another to animate or render, but that will form a complete app, if u buy them all. obviously as standalones the modules will fit into different pipelines just like modo does and will do even better.
The creation of separate modules will also allow imo Lux guys to complete the final app piece by piece focusing on user needs. :scream:

concerning modo i see for it a bright future, sdk isn’t there, but since there’s perl cding capability and macro recording enhancements and little tools are coming out yet, and surely things will come better and better.

@Ross : Ciao ho visto ke ti sei iscritto al sito. E’ su Lw, ma non disdegnamo di parlare/usare altri strumenti se è il caso .se hai sbirciato nei vari threads si è parlato pure di modo…:slight_smile:


#15

I would really like to see Luxology focus on the modeler part of Modo. While I feel it is an awesome tool as is, there is still room for improvement. I would like to see good text tool (better than LightWave’s) and tools that are more designed to work with “ridgid” models, like architectural stuff. Basically, I would like to see modo be the be-all-end-all of modeling tools. Built in texture painting tools would also be great. For animating and rendering there are already a lot of tools out there, but I feel there is still need for more modeling tools, which seem to get put aside once work on renderers and animation tools start up. The whole reason I bought modo was because development on LightWave’s modeler had all but stopped.


#16

cough Cinema 4D cough :smiley:


#17

LOL! touchè.

But not with that many modules and so high price…and however the modules i’m talking about could be sold also as separate standalones!! :smiley:


#18

please please design the text tool in modo to be interactive for graphic artist. when i moved to lightwave from basic 3d applications like raydream and strata studio, i couldn’t believe lightwaves modeller did have interactive type like most other 3d programs. what i mean by this is if you lay out some type in 3d and extrude and/or bevel the type, if you them decide to change the font or some wording, everything will update.


#19

Just my two cents but I think Modo should rely on just modeling for now.

In the future, I think Luxology would do well in trying to work at creating a series of standalone packages that can integrate together (i.e. Modo = modeler, xxx = rendering, xxx = animation, etc.).

What I would like to see in Modo related to modeling is Normal/Displacement map creation. In many companies pipelines the creation of normal maps is now the domain of modelers, and I think it would help Modo greatly in their sales.


#20

Hi,

maybe i’m not explained well… (very sorry)
in the future i don’t want see modo as “full” 3d-application (modeling, animation, rendering).
i like modo as modeler. it’s right and fine.
anyway modo is based on expandibility and pipeline-integration;
why not that integration works with additive internal or external modules that can increase its working possibilities?
modo works well with LW and Maya in the first (and all others 3d-appz).
also modo can works well with some external modules.
someone tells about 3d-painting module:
very well! that’s great!
someone tells about normal-mapping and displacement features:
that’s great!
someone tells about better and deeper text-tools:
OK!!!
3d-painting is very useful and it can be integrated in modo of course,
as internal tools or external direct connection with BodyPaint or something like this…
with respect, i prefer the first way (internal tools implementation).
as 3d-painting is useful as rendering-preview capabilities is useful the same.
this is my modest opinion only.
i don’t see animation or rigging capabilities that is “snature” the modo “concept”.
rendering previews or 3d-painting, as text-tool enhancement (i’m right with it…),
can be some possibility future modo implementation, i think specially when SDK is available.
do You like a FPrime plugin for modo?
me too.
like this modo is a modeler and remain that but it can increase its operativity and productivity with others complementary modules, in different 3d-graphics environment also.
at the moment, what is for You the best modo “combination”?
modo (modeling), messiah or kaydara (animation), lightwave or every 3D-app (rendering)?
why i’m buying modo (and animation program…) if i have LW-Modeler?
what’s the real gain?
i tell that for little studios and freelance graphic artists that they aren’t the possibilities of Pixar and something like that…
i can obtain the same results with one complete application; why i must buy different programs?
modo is more powerful to LW-Modeler but there’s not great difference (except for the interface customizing).
with respect i think the real evolution of modo is its integration with other modules, specially in different environments.

with Respect.

Thank You Very Much