modo 102 is now available for download. Registered users can follow the “Go To Download Page” Link from their “MyAccount->Registered Products” page to download the update.
Jason
www.luxology.com
modo 102 is now available for download. Registered users can follow the “Go To Download Page” Link from their “MyAccount->Registered Products” page to download the update.
Jason
www.luxology.com
Any news on the SDK? I’m looking to purchase modo in the near future, but mostly to develop plugins and so on. So any news on that would be great.
Also, any chance of a demo version in the near future?
Cheers
GREAT NEWS ! ! ! ! :bounce:
I am going now to download it.
Keep on the good work Luxology, and give us soon the whole sollution. 
Guys,
check out the bridge tool functionality, among other things.
I’ve been sitting just connecting polygons between two spheres making
very unique shapes… so cool!
guys, is there any way to make the viewport cameras act independantly, if I’m in mod_quad mode and I zoom in the perspective viewport or pan in the left viewport the other 3 open viewports move around like they arent independant camera views, is there a way to disable this??
Thanks
MunCH
hope I don’t come off sounding like tooo much of a fanboy but this program rocks!
transparent wireframe is awesome
Yeah, but I want to map it to a key that brings up a minislider and I don’t think it can do that yet.
-Greg
I am just trying to use it like the topology brush in Silo…but i dont seem to get any polygons out of using it? Am i totally wrong on the idea of this brush?? JUst want to know what is it used for and how u use it efficiently for character modeling. I already looked for it on the Luxology site to see if there is anything on it, but i haven’t found anything…
If any of you ever tried this tool, please let me know how u used it and what it does…
thanks ahead…
didn’t check 102 update but i got q. any chance in future update modo support new lw 8.2 UV map options (subp uv)