I’ve been on this issue for a while now and have decided to see if anyone on here would know a solution.
I’m looking for a way to modify a PP attribute of a particle shape node which has a creation expression driving it already.
Lets say we have - myAttrPP. I can modify this by using the MPlug’s setValue() function without any problem as long as the PP attribute isnt driven by a creation or runtime expression.
Help would be greatly appreciated.
-AnotherForumDude