Models for my hack and slash RPG


#21

Those screenshots look very familiar, and so does the name, the forum too…I wonder why? I think it looks great. Characters graphics are simple and cartoony, which makes it gives it a nice effect, and does eat the frame rate like my background scene for Ronin. If you are going for a cartoony, personally I would see if Cel shading would look good, it worked on Zelda and that Alien game on TGC forums. :slight_smile:

I noticed people were talking about C++ and using it, well there are SDK’s that are supposed to be easy to use, i don’t use C++ but I know of a good SDK for you, has a free water marked version and 2 other packages www.truevision3d.com if the link doesn’t exist, google it:)


#22

moster4ever - yeah i saw an e-mail but i couldn’t open it and couldn’t find what your e-mail address was to let you know.

seppuku05 - thanks i’ll take a look. yeah cel shading does eat the fps and i can’t find a decent cel shader.


#23

Yeah Cel shaders can be annoying to find a good one, I’d use Dark Basic’s Cartoon shader, but I’ve never used it before, so I don’t know the quality, the one that the Alien game on TGC looks like they got a good cel shader, maybe you could ask them:)

About Truevision 3D, I would wait for 6.5 to come out, because thats the new generation version, which looks from the Beta testing, pretty awesome.


#24

Wahey!

I can finally give you this video!
http://elbsoftware.dbspot.com/Demo/intromovie.WMV

Now I have hosting I’ll try and get a demo up very soon.


#25

hey,
nice, i saw the videos and pics and while u said u weren’t much of a modeller, the models looks nice for a cartoony look. From the looks of it, the game looks interesting, so if you’re still looking for people, i’d like to give a hand. i’ll try emailing u on tat.

keep it up.


#26

At last, here is a demo. It is not the latest because I don’t want to release it just yet.

http://elbsoftware.dbspot.com/Demo/CombatDemo.rar

Controls:
W,A,S,D - Move
Mouse - Move camera
Left click - Speed attack
Right click - Fierce attack
Spacekey - Killing move
Controlkey - Spin attack

In this old demo there is no magic or combos but they are planned for the next demo.


#27

You’ve mentioned that you’ve haven’t found anything to get you going into C++ for game development. Some books about C++ that I’ve found to be useful in learning that language is “Beginning C++ Game Programming” ISBN: 1-59200-205-6 and “Game Programming All In One” ISBN: 1-59200-383-4.

The first book is really a dressed up, basic C++ book. It mentions games and how some things are used in it, but this is only a basic level, how to program in C++ book. It only has you making text based games but does teach you things like vectors instead of arrays and things like that.

The second books is for 2D programming in C++. It uses the Allegro game library.

Keep up the good work.

PS: Whenever you do get comfortable with C++, you may consider looking into open source game libraries to help speed you up in the development of games. Also, low level programming like Assembly will be a good thing to learn if you want to tweek the games to run faster.


#28

Thanks, I’ll check those books out. Anyone tried the demo?


#29

ill check it out when i get home


#30

Hello,
I just scanned through this thread and I would be interested in helping out some. I’m a graphic designer and I was about to enter the Softimage Lock’n’Load challenge, but my hard drive died, so I just go it back up after 3 weeks of data recovery.

I was thinking of taking the model I’m working on and building a little one level, 3rd person shooter (a la Ratchet n’ Clank). I like action RPGs instead of turn based, like Zelda and that sort. Since you’re going for a cartoon/fantasy look I think I can help out. I’m on my work comp now (Mac) so your videos and stuff are blocked for me. I couldn’t load your website, only a few image links. Is there an email address I could contact you with? You can PM me if youd rather not post it here.

-Gendou


#31

good job so far, keep at it, perhaps I will help out one day :slight_smile:


#32

Thanks both of you. My e-mail address is andrewneale2004@yahoo.com. I’ll probably have a new combat demo up on Saturday.


#33

This still going?


#34

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